Monthly Archives: June 2008

wes_kandel_propaganda_poster_small_v2.jpg
The main idea with this piece was to create an image that was both relevant to modern politics and that utilized one of my favorite quotes by the 19th century poet George Santayana who said that, “Those who forget the past are condemned to repeat it.” The imagery is meant to draw a parallel between Nazi Germany and the radical wing of Islam (mainly in their equal hatred of the Jews). Every day there is a continuous outcry from the Arab nations to dissolve the nation of Israel and last year Mahmoud Ahmadinejad, the president of Iran, called for the destruction of Israel by saying that they should be, “wiped off the map.” The imagery in this poster is meant to remind the nation that we must never allow something as terrible as the Holocaust to happen again.
wes_kandel_propaganda_poster_top_v2.jpg
wes_kandel_propaganda_poster_middle_v2.jpg
wes_kandel_propaganda_poster_bottom_v2.jpg
Going from right to left in the preproduction mockup below is my original sketch, the digital painting, a color overlay, a fabric texture overlay molded to the contours of the sketch using a grayscale displacement map and finally a black desaturation overlay to remove most of the color.
wes_kandel_propaganda_poster_prepro.jpg

wes_kandel_digital_painting_noodle.jpg
Here’s a piece created in photoshop using a traditional sketch I drew up, the brush tool and a Wacom Tablet. It took about three hours to complete. Speedy! I think Bob Ross would be proud of me…
wes_kandel_digital_painting_noodle_top.jpg
wes_kandel_digital_painting_noodle_middle.jpg
wes_kandel_digital_painting_noodle_bottom.jpg

wes_kandel_video_player_skin.jpg
So in our advanced computer graphics class we were given a short exercise were we had to create a skin for a media player during our four hour lab. Here’s what I came up with. The reason why I decided to go all “sketchy” with it is that I wanted to create something that wasn’t as clean as I usually do. I just started scribbling (with my mouse) and these are the shapes that came out of it.

wes_kandel_red_one_4k_camera_ad_layout_v2.jpg
So hopefully this is the last blog post about my work on this camera… ’cause it’s done! In all, it took about a week and a half to complete. Again, the camera is a 2D illustration assembled in Illustrator CS3. While the layout was done primarily in Photoshop CS3, I did have to create several additional elements in Illustrator. Here’s a link to an actual photograph of the camera here. I hope you like it, and I’d love some feedback. As usual, a hi res version of this image is available on my deviant art page.
wes_kandel_red_one_4k_camera_ad_layout_top.jpg
wes_kandel_red_one_4k_camera_ad_layout_middle.jpg
wes_kandel_red_one_4k_camera_ad_layout_bottom.jpg

Wes_Kandel_Red_One_Camera_Photorealistic_Illustration.jpg
This is an illustration I put together for my advanced computer graphics course at Full Sail University. It was done entirely in Adobe Illustrator CS3 with a (low res) photo and sketch for reference. From start to finish it took a little under one week to complete. Below is a breakdown of the process I used to create this image. From left to right it fades from my original sketch to a wireframe view of the Illustrator paths and then finally the finished version. I hope you like it and stay tuned for a print ad using this illustration.
Wes_Kandel_Red_One_Camera_4K_Process.jpg

Wes_Kandel_Red_One_4K_Camera_Sketch.jpg
So this is part one… Eventually this will be made into a photo realistic illustration that I will then use in a print ad for the recently released and much anticipated Red One 4K cinema camera. Stay tuned! Did I mention I want one?

Wes_Kandel_Robot_Illustration.jpg
So we’ve started to get really hot and heavy with Adobe Illustrator lately. Here’s something I threw together over the weekend. The object in the robots hand is a cat… don’t ask. Below you can see my process for creating an image like this. It starts out with a sketch that I literally trace over with the pen tool in illustrator. The depth is created using a combination of simple gradients and gradient meshes.
Wes_Kandel_Robot_Sketch.jpg
Wes_Kandel_Robot_Rough.jpg
Wes_Kandel_Robot_Final.jpg