Category Archives: Design and Art Theory

wearethelightfull.jpgFinally! I’ve discovered an awesome name for my production company! It’s called “WeAreTheLight.” WesKandel_sketch.jpgThe logo is a conglomeration of doodles in my sketch book that I scanned into Illustrator for cleanup and then Photoshop for layout. I ended up turning the final composition 90 degrees to the left before it was finished… I thought it looked better.DAT01-FinalProject_Turned.jpg

ScanPerspectiveTop.jpg

So there are several different types of perspective. The first is seen on the bottom left, and is characterized by the fact that every thing in the image aims towards one point on the page. This, interestingly enough, is called one point perspective. The second type, aptly named two point perspective (we creative types are so creative), is on the bottom right and is typically used when looking down the corner of an object or more commonly a building. In order to draw each of the buildings sides, you would have to use two points. Last but not least there’s (can you guess) three point perspective, seen on the top of the page. It’s similar to two point, in that you’re looking at an object down it’s corner, but you’re also looking up or down at the same time. For instance, when standing at the base of a sky scraper and looking straight up, the shape of the building begins to look triangular. This effect is duplicated using three point perspective. Well that’s that.

ScanCup.jpg

These are just charcoal sketches I did during class. I’m trying to develop my ability to identify shape using different values of light and dark. Neither of these images are meant to make a statement of any kind. They’re simply shapes that I thought would be interesting to draw at the time. In the image above I was attempting to make the shape highly reflective, while the image below diffuses the light much more, giving it a much softer texture.

ScanShade.jpg